Thread: OSX linker tries to link wininet.lib
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Helpful answers available: 2.
Correct answers available: 1.
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Last Post:
Apr 10, 2018 9:52 AM
Last Post By: Don Rowe
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Posts:
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Registered:
7/1/11
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Hi,
I just installed 10.2.3. My c++ firemonkey project previously ran fine on 10.2.1 win32 and osx. The same code builds and runs on win32. When I clean and build for osx, the linker complains it can't find wininet.lib. There's no mention of wininet in my source files or cbproj file. Anyone know what might be wanting wininet.lib for an osx build, and more importantly how to stop the osx linker from wanting wininet? Thanks in advance.
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Posts:
9,447
Registered:
12/23/01
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Don Rowe wrote:
There's no mention of wininet in my source files or cbproj file.
Unless there is a #pragma you missed in the sourece code, there has to
be a library reference in the project file. That is the only two
places the reference could be coming from.
--
Remy Lebeau (TeamB)
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Posts:
37
Registered:
7/1/11
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Thanks for the quick response. Any idea why the same source code and project file worked in 10.2.1 but not 10.2.3?
Don Rowe wrote:
There's no mention of wininet in my source files or cbproj file.
Unless there is a #pragma you missed in the sourece code, there has to
be a library reference in the project file. That is the only two
places the reference could be coming from.
--
Remy Lebeau (TeamB)
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Posts:
37
Registered:
7/1/11
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The 10.2.3 IDE added some vcl libs to my firemonkey application. Manually removing those fixed the problem.
Thanks for the quick response. Any idea why the same source code and project file worked in 10.2.1 but not 10.2.3?
Don Rowe wrote:
There's no mention of wininet in my source files or cbproj file.
Unless there is a #pragma you missed in the sourece code, there has to
be a library reference in the project file. That is the only two
places the reference could be coming from.
--
Remy Lebeau (TeamB)
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