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Thread: C++Builder 10.2 Tokyo: Screenprints for the app store


This question is not answered. Helpful answers available: 1. Correct answers available: 1.


Permlink Replies: 5 - Last Post: Mar 15, 2018 5:22 PM Last Post By: Peer Dahl
Peer Dahl

Posts: 21
Registered: 6/23/02
C++Builder 10.2 Tokyo: Screenprints for the app store  
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  Posted: Mar 7, 2018 2:53 PM
Hello all,

against the advertisement and product description even the C++Builder XE10.2 cannot (!) access an iPhone Simulator on a connected MAC. Perhaps RAD Studio can manage this.

To get an app to the app store one needs screenprints that are usually derived from the (for the C++Builder not accessable) iPhone Simulator.

What is the strategy to get those screenprints?

Do C++Builder users have to utilse a camera to take a picture of their iPhone device? Are there better solutions?

Thank you and best regards

Peer Dahl
Remy Lebeau (Te...


Posts: 9,447
Registered: 12/23/01
Re: C++Builder 10.2 Tokyo: Screenprints for the app store  
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  Posted: Mar 7, 2018 5:09 PM   in response to: Peer Dahl in response to: Peer Dahl
Peer Dahl wrote:

C++Builder XE10.2 cannot (!) access an iPhone Simulator on a
connected MAC. Perhaps RAD Studio can manage this.

They are the same product. C++Builder is just a subset of RAD Studio.

To get an app to the app store one needs screenprints that are
usually derived from the (for the C++Builder not accessable) iPhone
Simulator.

What is the strategy to get those screenprints?

Can't you just run the app in the simulator and then have the simulator
itself take and save screen captures, then you can grab them with your
PC?

--
Remy Lebeau (TeamB)
Peer Dahl

Posts: 21
Registered: 6/23/02
Re: C++Builder 10.2 Tokyo: Screenprints for the app store  
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  Posted: Mar 7, 2018 6:38 PM   in response to: Remy Lebeau (Te... in response to: Remy Lebeau (Te...
Dear Remy Lebeau,

thank you very much for your reply. But

XE10 C++Builder is not able to run the iOS Simulator on the Mac at all, see:

http://docwiki.embarcadero.com/RADStudio/Seattle/en/Running_Your_iOS_Application_on_the_iOS_Simulator

" ....
Go to your Mac, where you should see the iOS simulator running.
Note: C++Builder does not support running iOS apps on the iOS simulator, but does support running applications iOS devices.
....
"

So, one needs Delphi or RAD Studio to have this self-evident feature. The C++Builder fails.

Am I mistaken?

Thank you for your idea.

Peer Dahl
Peer Dahl

Posts: 21
Registered: 6/23/02
Re: C++Builder 10.2 Tokyo: Screenprints for the app store  
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  Posted: Mar 13, 2018 6:14 PM   in response to: Peer Dahl in response to: Peer Dahl
Hello again,

did really nobody out there successfully publish an iOS app to the app store using the C++Builder (Berlin or Tokyo) and does know how to get screenprints for this?

Thank you and best regards

Peer Dahl
Douglas Rudd

Posts: 314
Registered: 5/16/97
Re: C++Builder 10.2 Tokyo: Screenprints for the app store
Helpful
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  Posted: Mar 14, 2018 2:54 PM   in response to: Peer Dahl in response to: Peer Dahl
You can take screenshots on your iPhone. Instructions on Google.
If you don't have an iPhone then you got problems.
Peer Dahl

Posts: 21
Registered: 6/23/02
Re: C++Builder 10.2 Tokyo: Screenprints for the app store  
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  Posted: Mar 15, 2018 5:22 PM   in response to: Douglas Rudd in response to: Douglas Rudd
Dear Douglas Rudd,

thank you for this helfpful suggestion.

Fortunateley I got an iPod to take screenprints for this. But unfortunately at Apple iTunes there are muliple screenformats requested, The app behaviour cannot be shown by only stretching the basic screenprints as required.

But I will try this and see, if the app can be published this way. Even if it will not be presented as real.

I will get back with the app submission result.

So long.

Peer Dahl
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