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Thread: Firemonkey 3D Problem in Seattle but not in XE3


This question is answered. Helpful answers available: 2. Correct answers available: 1.


Permlink Replies: 1 - Last Post: Feb 7, 2017 1:04 AM Last Post By: Nick Bierwisch
Nick Bierwisch

Posts: 2
Registered: 10/11/09
Firemonkey 3D Problem in Seattle but not in XE3  
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  Posted: Jan 12, 2017 10:31 PM
Hi,

I'm very new in FireMonkey and 3D. About 1,5 year ago I adapted the example for drawing functions to my needs. This was done with XE3 and worked. Now I wanted to reactivate this, but now I'm using Seattle and a strange drawing error occurs.

The program displays 2 sides of a deformed cube. In XE3 it stills works fine. But with seattle one side is distorted. I use the TMesh class to draw the sides. Settings in the OI shouldn't cause this, because I can swap the meshes and still the error occurs.
It seems that the problem only occurs if I draw more than one mesh. If I combine both sides into one mesh instance its working with Seattle.

I hope anyone here has an idea about what could cause this problem. Unfortunately are between XE3 and Seattle a lot FireMonkey iterations.

Many thanks in advance

Nick

Edited by: Nick Bierwisch on Jan 12, 2017 10:31 PM

How can I add images and/or the source code?
Nick Bierwisch

Posts: 2
Registered: 10/11/09
Re: Firemonkey 3D Problem in Seattle but not in XE3  
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  Posted: Feb 7, 2017 1:04 AM   in response to: Nick Bierwisch in response to: Nick Bierwisch
The mesh style was set to stretch in Delphi 10 instead of original in XE3.
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