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Thread: tile texture on 3D Objects in firemonkey



Permlink Replies: 2 - Last Post: Jun 9, 2015 9:35 PM Last Post By: OZGUR ISIK
OZGUR ISIK

Posts: 2
Registered: 4/27/10
tile texture on 3D Objects in firemonkey
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  Posted: Jun 8, 2015 10:57 PM
Hi, building a 3d design app in XE7-XE8.

I solved everything but the texture tiling!!

I cant tile texture on 3d objects, it is not repeating it self, there is no property about it.
For ex; have a plane for the ground; want to set material as grass on it, i want it tiled like 10x10, and it should look like grass ground.

Is there a solution for this ? Cant i tile textures ?

thx.
Douglas Rudd

Posts: 314
Registered: 5/16/97
Re: tile texture on 3D Objects in firemonkey
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  Posted: Jun 9, 2015 5:04 PM   in response to: OZGUR ISIK in response to: OZGUR ISIK
There is no tiling for the 3D shapes, but if you want a tiled flat plane of grass, you can use a Layer3D object in your scene. That has a Fill property that you can use a bitmap of grass and tile it.
OZGUR ISIK

Posts: 2
Registered: 4/27/10
Re: tile texture on 3D Objects in firemonkey
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  Posted: Jun 9, 2015 9:12 PM   in response to: Douglas Rudd in response to: Douglas Rudd
Douglas Rudd wrote:
There is no tiling for the 3D shapes, but if you want a tiled flat plane of grass, you can use a Layer3D object in your scene. That has a Fill property that you can use a bitmap of grass and tile it.

thx, but i need to use cubes, rounded cubes, not only plane, it was just an example.
You said there is no tiling for 3d object :(,

but i tought again and i can use Layer3d object for sides of cubes :)
Thank you very much.

Edited by: OZGUR ISIK on Jun 9, 2015 9:32 PM
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