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Thread: Pascal Example: Dynamic Terrain Generation



Permlink Replies: 5 - Last Post: Jul 15, 2017 11:00 AM Last Post By: Quentin Correll
Anthony Walter

Posts: 12
Registered: 12/8/99
Pascal Example: Dynamic Terrain Generation
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  Posted: Jul 13, 2017 11:29 PM
I've been working on actually finishing Bare Game version 2. This evening I created another example program and thought some of you might want to view it.

It's a procedural terrain generation example. You can view a small screen capture of it at this page:

https://www.getlazarus.org/videos/bareterrain
Roy Lambert

Posts: 1,063
Registered: 8/7/01
Re: Pascal Example: Dynamic Terrain Gneration
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  Posted: Jul 14, 2017 12:00 AM   in response to: Anthony Walter in response to: Anthony Walter
Anthony

I like it. I like it even more since you used the Scottish Highlands. I think I've walked part of that route <G>

Roy Lambert

Dimitrij Kowalski

Posts: 92
Registered: 1/6/05
Re: Pascal Example: Dynamic Terrain Generation
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  Posted: Jul 14, 2017 2:45 AM   in response to: Anthony Walter in response to: Anthony Walter
Anthony Walter wrote:
I've been working on actually finishing Bare Game version 2. This evening I created another example program and thought some of you might want to view it.

It's a procedural terrain generation example. You can view a small screen capture of it at this page:

https://www.getlazarus.org/videos/bareterrain

Absolutely awesome. So basically you've created something like it is in No Man's Sky right? Have you posted in on pascalgamedevelopment.com?
Quentin Correll


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Registered: 12/1/99
Re: Pascal Example: Dynamic Terrain Generation [Edit]
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  Posted: Jul 14, 2017 11:06 AM   in response to: Anthony Walter in response to: Anthony Walter
Anthony,

| I've been working on actually finishing Bare Game version 2. This
| evening I created another example program and thought some of you
| might want to view it.
|
| It's a procedural terrain generation example. You can view a small
| screen capture of it at this page:

| https://www.getlazarus.org/videos/bareterrain

WOW!!! That's impressive!!!

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Q -- XanaNews 1.20-0cfde51 - 2017-07-14 11:05:45
Anthony Walter

Posts: 12
Registered: 12/8/99
Re: Pascal Example: Dynamic Terrain Generation
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  Posted: Jul 14, 2017 11:20 AM   in response to: Anthony Walter in response to: Anthony Walter
Update: I added the a "mars" planet style to the example. This new style includes depth of field and atmospheric effects.

https://www.getlazarus.org/videos/bareterrain/#mars
Quentin Correll


Posts: 2,412
Registered: 12/1/99
Re: Pascal Example: Dynamic Terrain Generation
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  Posted: Jul 15, 2017 11:00 AM   in response to: Anthony Walter in response to: Anthony Walter
Anthony,

| Update: I added the a "mars" planet style to the example. This new
| style includes depth of field and atmospheric effects.

| https://www.getlazarus.org/videos/bareterrain/#mars

My original reply comment still applies! <g>

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Q -- XanaNews 1.20-0cfde51 - 2017-07-15 10:59:35
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