hello,
i m on firemonkey, testing with android
i have lot of small bitmap to draw on a canvas and let the possiblilty to the user to scroll them (something like the instagram or facebook wall).
originally i want to put a scrollbox, and inside the scrollbox put a lot of small TRectangle and draw inside of each TRectangle the small Tbitmap
the result is a disaster, the scroll is really ugly and not fluid at all !
so i decide to draw directly on a Tpaintbox Canvas on make the scroll with listening the gesture event !
this work much more better.
now to have the optimum speed i think to use instead of a canvas directly openGL api !
my idea (say if i m wrong) will be to draw in memory a big bitmap of all the small bitmap, and send directly this bitmap to the memory of the video card (framebuffer?)
but i have no idea how to do this

i even not sure if i need to build a big bitmap of all the small bitmap or if i can send directly each small bitmap to the video card memory.
so any advice, sample, etc will be welcome
thanks by advance !
stéphane
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