Michael Leahy wrote:
I drop a Tmediaplayer on the form. Download a commercial free beep.mp3. and use the code below.
TMediaPlayer1.FileName := TPath.GetDocumentsPath + PathDelim + 'Sounds' + PathDelim +
beep.mp3; TMediaPlayer1.Play;
Playing a short MP3 with the MediaPlayer seems very code heavy for what I'm up to.
I'm hoping for something like the old Beep(800, 500) calls that will very quickly play a short
tone so that I can listen to them in a high speed process to help debug it.
Did you try the code at the link I gave you in my previous post?
I did, and it didn't work. It's obviously written before D2009 and a change is necessary:
The following, original string constants need to be changed to AnsiString:
RiffId: ansistring = 'RIFF';
WaveId: ansistring = 'WAVE';
FmtId: ansistring = 'fmt ';
DataId: ansistring = 'data';
I also rearranged the code, to create the sound data only once and then just reuse it, and made a
class of it.
uses
...
windows, mmsystem;
type
TVolumeLevel = 0..127;
TNoise = class
private
ms: TMemoryStream;
public
constructor Create(Frequency{Hz}, Duration{mSec}: Integer; Volume: TVolumeLevel);
destructor Destroy; override;
procedure Play;
end;
implementation
...
{ TNoise }
constructor TNoise.Create(Frequency, Duration: Integer; Volume: TVolumeLevel);
var
WaveFormatEx: TWaveFormatEx;
i, TempInt, DataCount, RiffCount: integer;
SoundValue: byte;
w: double; // omega ( 2 * pi * frequency)
const
Mono: Word = $0001;
SampleRate: Integer = 11025; // 8000, 11025, 22050, or 44100
RiffId: ansistring = 'RIFF';
WaveId: ansistring = 'WAVE';
FmtId: ansistring = 'fmt ';
DataId: ansistring = 'data';
begin
if Frequency > (0.6 * SampleRate) then
begin
ShowMessage(Format('Sample rate of %d is too Low to play a tone of %dHz',
[SampleRate, Frequency]));
Exit;
end;
with WaveFormatEx do
begin
wFormatTag := WAVE_FORMAT_PCM;
nChannels := Mono;
nSamplesPerSec := SampleRate;
wBitsPerSample := $0008;
nBlockAlign := (nChannels * wBitsPerSample) div 8;
nAvgBytesPerSec := nSamplesPerSec * nBlockAlign;
cbSize := 0;
end;
MS := TMemoryStream.Create;
with MS do
begin
{Calculate length of sound data and of file data}
DataCount := (Duration * SampleRate) div 1000; // sound data
RiffCount := Length(WaveId) + Length(FmtId) + SizeOf(DWORD) +
SizeOf(TWaveFormatEx) + Length(DataId) + SizeOf(DWORD) + DataCount; // file data
{write out the wave header}
Write(RiffId[1], 4); // 'RIFF'
Write(RiffCount, SizeOf(DWORD)); // file data size
Write(WaveId[1], Length(WaveId)); // 'WAVE'
Write(FmtId[1], Length(FmtId)); // 'fmt '
TempInt := SizeOf(TWaveFormatEx);
Write(TempInt, SizeOf(DWORD)); // TWaveFormat data size
Write(WaveFormatEx, SizeOf(TWaveFormatEx)); // WaveFormatEx record
Write(DataId[1], Length(DataId)); // 'data'
Write(DataCount, SizeOf(DWORD)); // sound data size
{calculate and write out the tone signal} // now the data values
w := 2 * Pi * Frequency; // omega
for i := 0 to DataCount - 1 do
begin
SoundValue := 127 + trunc(Volume * sin(i * w / SampleRate)); // wt = w * i / SampleRate
Write(SoundValue, SizeOf(Byte));
end;
end;
end;
destructor TNoise.Destroy;
begin
ms.Free;
inherited;
end;
procedure TNoise.Play;
begin
sndPlaySound(MS.Memory, SND_MEMORY or SND_ASYNC);
end;
Note that I also changed to Async mode, not to stop the program for the sound duration.
Usage:
procedure TForm4.Button1Click(Sender: TObject);
begin
myBeep := TNoise.Create(3800, 100, 120);
end;
procedure TForm4.Button2Click(Sender: TObject);
begin
myBeep.Play;
end;
--
Tom Brunberg
firstname.lastname@welho.com
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